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Old May 16, 2006, 04:21 AM // 04:21   #1
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Default A great A/W Build--Thanks to Galrath Slash

Galrath Slash of MH has been kind enough to fill me in with this build he uses in the pvp arena's. The build consist of all Assasin skills. I saw him use it in a pvp area, and i relized how effective it was..It is well constructed and had to be thought out. Here it is.

Aura of Displacement(Elite),Golden pheonix,Horn of Ox,Twisting Fangs,Falling Spider, Shadow refuge,Dark escape, Res Sig.


Ty much Galrath
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Old May 16, 2006, 05:32 AM // 05:32   #2
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Quote:
Originally Posted by Endymius
Aura of Displacement(Elite),Golden pheonix,Horn of Ox,Twisting Fangs,Falling Spider, Shadow refuge,Dark escape, Res Sig.
I usually run with dash instead of dark escape for GvG, so I drop shadow refuge for heal breeze since I can't think of anything better for the spot.

Just wondering what everyone runs as far as attributes/weapons, I've been going 16 dagger, 10 critical strikes, 9 healing prayers. Zealous/Fortidude daggers and vamp/fort daggers.

Its a pretty popular assassin build from what I've seen so far.
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Old May 16, 2006, 05:59 AM // 05:59   #3
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Dark escape over dash because dash is...useless.

Shadow refuge over breeze for spammability, energy cost, and spec priorities. Keep attributes in shadow arts that way.

And, from what I've seen, most teams run 16 in dagger mastery, for better damage and skill boosts.

**EDIT = Being dumb, as usual.

Last edited by Byron; May 16, 2006 at 06:11 AM // 06:11..
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Old May 16, 2006, 06:09 AM // 06:09   #4
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No team I have seen runs anything close to 16 in critical strikes.
1. Having 16 in dagger mastery gives you more criticals, a lot more, then 16 in critical strike.
2. Having 16 in dagger does more dmg.
3. Getting 3+ energy for each critical isnt needed, they don't have energy problems only having 8 in critical strikes.

Most teams seem to use 15-16 on dagger mastery and more like 8 in critical strikes.
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Old May 16, 2006, 07:35 AM // 07:35   #5
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My assassin runs 15 crit and 16 dagger... (I have a problem with overspecializing...then doing really well with it)
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Old May 16, 2006, 07:40 AM // 07:40   #6
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Quote:
Originally Posted by Endymius
Galrath Slash of MH has been kind enough to fill me in with this build he uses in the pvp arena's. The build consist of all Assasin skills. I saw him use it in a pvp area, and i relized how effective it was..It is well constructed and had to be thought out. Here it is.

Aura of Displacement(Elite),Golden pheonix,Horn of Ox,Twisting Fangs,Falling Spider, Shadow refuge,Dark escape, Res Sig.


Ty much Galrath
The basic core of this build is:
Aura of Displacement
Golden Phoenix
Horns of the Ox
Falling Spider
Twisting fangs

It hasn't spread around too much yet, but will grow in popularity. Golden Phoenix strike is an incredibly powerful skill as it is an off-hand that doesn't need to follow a lead. Aura of displacement will meet the requirement that you need to be enchanted.

Important to note is that Twisting Fangs is under critical strikes and a key component of the build (the deepwound.) Thus you want to run at least 10 in critical strikes for the deep wound to stick as long as possible. You also want to run dagger mastery as high as possible, usually at 16.

The weakness of this build is that the core skillset requires 5 skills and thus is somewhat rigid. It excels in a quick strike at isolated foes.
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Old May 16, 2006, 11:20 AM // 11:20   #7
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Quote:
Originally Posted by Warskull
It hasn't spread around too much yet, but will grow in popularity.
Its already quite popular, nearly every assassin I see is running this skill set.
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Old May 16, 2006, 12:50 PM // 12:50   #8
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i saw a The Last Pride assasin use shadow refuge+CoP, great idea

Last edited by MirageCloud; May 16, 2006 at 01:53 PM // 13:53..
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Old May 16, 2006, 03:49 PM // 15:49   #9
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Purge Signet would work for when you are retreating too, in 4v4 hexes/conditions are what really hurt sin builds in my experience.
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Old May 16, 2006, 05:33 PM // 17:33   #10
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Purge sig is too slow for in 4v4. A warrior can (sometimes) get away with it by virtue of having the extra armor that an assassain doesn't.

They're frail to the point that I don't even like sticking 2s skills/spells on them.
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Old May 17, 2006, 12:11 AM // 00:11   #11
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Lol, I thought the topic meant the A/W build was good because Galrath Slash was one of the skills used. I guess this build is better than anything with Galrath Slash in it, but definitely less interesting.
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Old May 17, 2006, 01:18 AM // 01:18   #12
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horns of the ox sucks
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Old May 17, 2006, 06:14 AM // 06:14   #13
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Quote:
Originally Posted by getchoo
horns of the ox sucks
Care to explain why it sucks ?
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Old May 17, 2006, 12:33 PM // 12:33   #14
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This is the same exact build from War Machine[WM] Fairy Queen was using this build except no res sig...
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Old May 17, 2006, 06:26 PM // 18:26   #15
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I like horns of the ox, and have been watching people in obs mode and seeing what is effective. Do you guys think it is necessary to run 15-16 in dagger mastery? Just thinking that sup rune hurts more than it helps, but havent played around with it enough to know.
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Old May 18, 2006, 05:15 AM // 05:15   #16
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Yes, it is necessary. In fact, in PvP, if you DON'T, you will probably be laughed at. This is a general guideline for any of the current melee attackers, and will be true for any more that Anet decides to create.
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Old May 18, 2006, 05:25 AM // 05:25   #17
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Quote:
Originally Posted by MirageCloud
i saw a The Last Pride assasin use shadow refuge+CoP, great idea
lich necros have been using this trick for ages now with blood renewal. Anyways, I've yet to see many worthwhile assassin builds, but the class is amazing. Try a shove assassin with falling spider in your combo. I have a shove assassin that can run a dual chain and string the second chain off the first one or visa versa...very versatile. 2 knock downs, an interrupt and loads of conditions including deep wound.

and PS, dash is NOT useless, the person who said that is completely ignorant.

PPS dont use self heals in TA, it's a complete waste of a skill slot. Instead get a good monk.
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Old May 18, 2006, 06:46 AM // 06:46   #18
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Quote:
Originally Posted by Van Goghs Ear
I have a shove assassin that can run a dual chain and string the second chain off the first one or visa versa...very versatile. 2 knock downs, an interrupt and loads of conditions including deep wound.
I was messing around with a Shove build in the FPE, IIRC it was an ordinary skill chain with Horns + Falling + Twisting with Shove as both an alternative to Horns in the chain and as unconditional knockdown in other situations. Is this what you use ?
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Old May 18, 2006, 05:38 PM // 17:38   #19
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I was playing with my assassin and ran 15 dagger and you guys are right, such a huge difference. Also the skill chains are very effective to when done right and not getting blinded or evaded. Definitely having alot more fun with the assassin.
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Old May 31, 2006, 07:55 AM // 07:55   #20
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I've been running:

- Aura of Displacement {E}
- Golden Phoenix Strike
- Horns of the Ox
- Falling Spider
- Critical Strike
- Critical Eye
- Shadow Refuge
- Resurrection Signet

Aura of Displacement first then Critical Eye, therefore it boosts my chance of a critical and acts as a cover enchantment. Shadow Refuge when needed, usually cancelling Aura first to (hopefully) get to safety. Once I reach my target I just let the combo go in the order presented.

I've been running 15 Critical Strikes, but I will try out 15 in Dagger Mastery instead for the higher chance to doublestrike. Critical Eye and 8 in Critical Strikes should be more than enough energy management especially when running Critical Strike in the combo.
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